Wild Hearts

2023 - 2 - 13

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Image courtesy of "IGN"

Wild Hearts Review in Progress - IGN (IGN)

Of course you do, and goodness gracious is Wild Hearts excited to make that dream a reality. Omega Force and EA's take on co-op monster hunting is a remarkably ...

That all said, I have a lot more Wild Hearts left to play, and right now I am excited to do so. This system is excellent, with the number of structures you can build limited enough to make me really consider where best to build a custom base camp or a convenient shortcut while still being flexible and open enough that I never had to overthink it, either. That means these difficulty spikes incentivize you to grind for armor and weapons tailored toward beating the gatekeeping monster specifically, which is a lot less empowering than finding the direction that most interests me and crafting a build that makes it work. It’s as much about learning the ins and outs of each monster, your weapons, and even the terrain around you as it is about actually executing the right button inputs. Do you dream of the chance to get dropkicked by a lava-monkey the size of a building? But in pretty much every way that counts, Wild Hearts is so fundamentally Monster Hunter that you could very easily mistake it for the newest game in Capcom’s series if it weren’t for the name.

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Image courtesy of "Polygon"

Wild Hearts review: Monster Hunter meets Death Stranding in a ... (Polygon)

The studio behind Nioh has combined Capcom's hunting action, Kojima Productions' social elements, and Fortnite's building in this RPG on PS5, Xbox Series X, ...

All of a sudden, your other teammate is gliding above the monster while shooting a cannon, shortly before you time the creation of a wall to interrupt the beast’s ground slam, like a wrestler carefully placing a foldable chair at the exact spot on the mat that will do maximum damage. There are some key differences — Wild Hearts doesn’t place dozens of players in one session, there’s no ability to leave “likes,” and its feudal Japan is a far cry from Kojima Productions’ dystopian United States. I just didn’t expect a Fortnite-esque building mechanic to be at the center of the reinvention. You can help each other finish a structure if the other person ran out of Thread, or create a wall to defend someone who was stunned by a beast’s attack. Thankfully, these tools don’t disrupt the trademark tension of the genre. There’s an immediate satisfaction to creating a wall right before an enemy’s attack, leaving them stunned for a brief moment, or making them fall to the ground after a failed charging blow. Seen as part of this throughline, Wild Hearts is a logical yet exciting proposition for the publisher. [Dauntless](https://www.polygon.com/game/dauntless/39539), didn’t quite nail the core elements — the tension during battle, iconic beasts that are a joy to (inevitably and repeatedly) smack down, and a strong cooperative factor. In a game about venturing into the wilderness to hunt monsters, harvest their parts, and use them to craft stronger gear, it’s the social value of these construction mechanics that makes the largest impact. Past attempts to capture the essence of Capcom’s series, such as Crucially, you can also place these aids in other players’ sessions, and they can place them in yours. Vines propel you across improbable distances and wind fans propel you to staggering heights, not just during the expedition on which you created them but in every one after that, too, making subsequent hunts faster and more manageable.

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Image courtesy of "RPGFan"

Wild Hearts Review | RPGFan (RPGFan)

Has there ever been a game where you play as a monster hunter? Of course. Omega Force, mostly known for their Warriors games, is now setting out the bait once ...

The developers have promised that DLC is on the way in the coming months with more kemono and karakuri, and it’s all going to be free with no paid updates in the plans (not yet, at least), so even after you’ve finished the base game, there’ll be more to bring you back to Azuma. That also doesn’t keep it from being a solid effort anyway, and for those who would like a little more of a story to dig into, Wild Hearts might still be the preferred way to go. On the other hand, the addition of karakuri is a forced attempt at complexity. The villagers are happy to put you to work and get you to bail them out of their predicament by hunting down kemono for fun and profit. Though you take on the role of a typical customizable silent protagonist, your character is not lacking in personality. But you don’t need to carefully and meticulously curate a pack of tools that you carry around, and crafting items is simplified without sacrificing depth. Its difficulty isn’t at Souls-like levels, but Wild Hearts still offers plenty of challenge, and while crafting better gear can go a long way in tough battles, at the end of the day, your success is dependent on you honing your skill. The kemono are literally and figuratively the meat of the Wild Hearts experience. The difference here is your character is a master of utilizing special devices called karakuri that aid you in performing powerful attacks on the beasts. While you have a variety of standard weapons, each with its own quirks, the karakuri are vital to taking kemono down, and forsaking use of the devices might prove to be an exercise in futility. As you explore, you’ll come across remnants of settlements, beaten down by the elements and overgrown by nature. As you proceed through the game and learn more, it can be interesting to see how new devices perform against kemono both old and new.

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Image courtesy of "Dexerto"

Wild Hearts review-in-progress: Co-op is where the heart is (Dexerto)

Wild Hearts is the Monster Hunter series' latest competition - but does it hold its own or does it falter under its own beasts.

The first instance of questionable visuals came whenever it was raining, the rain, mixed with the already stuttery gameplay made it extremely challenging to see and left us worried about the rest of the experience. On more than one occasion, despite pressing the right buttons to recover, we found ourselves pinned between a glitching tree and the beast, unable to recover quickly enough to avoid attacks, and often the killing blow. While this was exciting and really proved the might of these creatures, such an endless chase and unleash of attacks often began feeling repetitive and lacked that skill-based fighting we were looking for. Solo fighting is long-winded, challenging, often overwhelming, and just feels unnatural for the game’s mechanics. It can often be rather overwhelming having to fight monsters while building structures to avoid their attacks, but once mastered, this is a fantastic fighting feat, perfect for planned attacks and strategic avoidance. The heavily inspired gameplay is often regarded as either the main selling point or the primary reason for Wild Hearts’ demise.

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Image courtesy of "Inverse"

'Wild Hearts' Is a Marriage of Fortnite and Monster Hunter That ... (Inverse)

'Wild Hearts' is an overt riff on Monster Hunter, but its biggest deviation is an out-there reinterpretation of a fundamental 'Fortnite' mechanic.

With a flick of the wrist, you can conjure three climbable boxes that let you leap into the sky to then come crashing down on your foes. Wild Hearts has a faint whiff of forgettable recent experiments like Anthem and Outriders, which also emphasize online co-op with three-person squads. Or maybe you build a trap that springs an enormous hammer to bonk the Kemono on its head. Even if that makes it feel like Wild Hearts is chasing trends, what it ultimately achieves does feel like a balanced marriage of things that work. And it makes sense considering Wild Hearts is a collaboration between EA and Koei Tecmo, which is Nioh’s publisher in Japan. Outside of the core gameplay loop, however, Wild Hearts stands out as a visually breathtaking hunting game inspired by Feudal Japan that leans into photorealism. [campfire](https://www.inverse.com/article/46559-how-s-mores-were-created-girl-scouts-america-campfire-treat) out of thin air. You track Kemono through various biomes, they interact with the environments in chaotic ways, and each battle phase ends with the Kemono running away. You play as an anonymous stranger in a new land tasked with restoring balance to the land of Azuma. Eventually, you slay the beast and harvest its bones and stuff for resources. (Imagine the Pokémon The hulking, [rat-like](https://www.inverse.com/science/inverse-daily-041122) Kemono lunges for me with gnashing teeth, misses, and darts away.

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Image courtesy of "IGN Southeast Asia"

Wild Hearts Is So Tough That Even Its Own Developers Have ... (IGN Southeast Asia)

The Omega Force division of Koei Tecmo is primarily known for Dynasty Warriors, the wild power fantasy series that sees players effortlessly taking out hundreds ...

"[Crossplay] was actually quite a significant decision for us, and it was one of the toughest things we actually had to work with in development," Edagawa said. Beyond that, Hirata said Koei Tecmo wants Wild Hearts to be a new core franchise for the studio. Wild Hearts is a fresh start in the genre for Omega Force, and the directors have high hopes for the game beyond this week's launch. We wanted to make sure the Kemono were really strong and really difficult to beat, because we wanted the players to feel the sense that it was a challenging endeavor. But trying to find that right balance between the actual strength of the Kemono versus the strength of the players was the hardest balance to figure out." The Karakuri crafting system came about when Edagawa and Hirata realized the beasts were too difficult for players to defeat.

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Image courtesy of "Shacknews"

ShackStream: Letting loose in Wild Hearts (Shacknews)

The Shack crew was lucky enough to get early access to Wild Hearts and we want to take you for a hunt.

[link your Twitch and Amazon accounts](http://www.shacknews.com/article/104272/how-to-get-twitch-prime-by-linking-an-amazon-prime-account) if you want to give us some of Bezos’ bucks. And remember, you get a free sub if you This upcoming title from EA and Koei-Tecmo puts players in the boots of a hunter tasked with taking out some massive beasts and that’s just what we’re going to do!

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Image courtesy of "IGN"

Wild Hearts Is So Tough That Even Its Own Developers Have ... (IGN)

In a new interview with IGN, Wild Hearts' developers talk about managing the new monster hunting game's difficulty, crossplay, microtransactions, and more.

"[Crossplay] was actually quite a significant decision for us, and it was one of the toughest things we actually had to work with in development," Edagawa said. Wild Hearts is a fresh start in the genre for Omega Force, and the directors have high hopes for the game beyond this week's launch. We wanted to make sure the Kemono were really strong and really difficult to beat, because we wanted the players to feel the sense that it was a challenging endeavor. But trying to find that right balance between the actual strength of the Kemono versus the strength of the players was the hardest balance to figure out." The Karakuri crafting system came about when Edagawa and Hirata realized the beasts were too difficult for players to defeat. Players will be able to take advantage of the new Karakuri crafting system, which gives players the power to instantly construct objects during the heat of battle.

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Image courtesy of "GamesHub"

'Wild Hearts' directors discuss the global monster hunter trade (GamesHub)

No strangers to the monster-hunting genre, the co-directors of Wild Hearts explain their globally-focussed approach to the genre.

‘I hope that people appreciate the level of detail in there. Perhaps that’s the secret formula to creating a captivating world to hunt monsters in. They want to be more in control of their own learning, and we teach them by letting them explore and learn on their own”. ‘Thinking back on it, it would have been quite dynamic and really interesting to see something like that happen,’ said Hirata. and so we had feedback from these user tests on a very regular basis, and that really fed back into our development process. Of course, another major difference with Omega Force’s latest outing into the genre is in its publishing partners. He and fellow co-director Takuto Edagawa spoke to GamesHub via a translator in the week prior to the game’s release. Hirata continued, ‘Sometimes you’re choosing life, but at the same time, you’re also consciously choosing to kill or take away that life as well. But according to the directors, the game isn’t solely about your ability to take these giant beasts down. In Toukiden, the player is tasked with fighting huge demons and monsters from Japanese mythology. Toukiden did quite well in its home market, on a portable console that only Japan seemed to really love, the PlayStation Vita, where it was [the highest-selling game on the console](https://www.famitsu.com/news/201311/01042596.html) for the country in 2013. I think that we were a lot more conscious of it this time around,’ he said.

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Image courtesy of "Dexerto"

How to play multiplayer in Wild Hearts: Campfire, Hunters' Gates ... (Dexerto)

Wild Hearts has plenty of multiplayer options for hunters to enjoy - but how do you enable it/ We've got all the answers here.

[Is Wild Hearts cross-platform?](https://www.dexerto.com/gaming/wild-hearts-crossplay-cross-progression-ps5-xbox-series-x-s-pc-2012926/) [How long is Wild Hearts?](https://www.dexerto.com/gaming/how-long-is-wild-hearts-main-story-length-2059479/) [Wild Hearts is a thrilling monster-hunting experience](https://www.dexerto.com/gaming/wild-hearts-review-in-progress-co-op-is-where-the-heart-is-2059509/) filled with deadly battles, [challenging Kemono](https://www.dexerto.com/gaming/wild-hearts-all-kemono-how-to-defeat-them-2059792/), and plenty of crafting. With that in mind, we’ve got every way you can play with friends or fellow hunters in this adventure Thanks to [Wild Hearts’ multiplayer capabilities](https://www.dexerto.com/gaming/wild-hearts-crossplay-cross-progression-ps5-xbox-series-x-s-pc-2012926/), hunters are able to aid each other in battle and help fell that tricky beast. [Wild Hearts](https://www.dexerto.com/tag/wild-hearts/) is considerably easier with a few friends by your side to either deal tons of damage, or keep the hits off you.

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Image courtesy of "GamesRadar+"

Wild Hearts PC Performance issues and requirements explained (GamesRadar+)

Wild Hearts PC performance issues have been a problem for those trying to play, even for many well within the game's PC requirements.

- Processor (Intel): Intel Core i7-8700K Here's a few pointers on a better PC experience overall, most of which are fairly obvious: Wild Hearts PC performance issues have been a problem for those trying to play, even for many well within the game's PC requirements.

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