Classroom

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Image courtesy of "Jumpstart Magazine"

Breaking The Mold Of The Traditional Classroom: STEM Unicorn ... (Jumpstart Magazine)

STEM Unicorn is a gamified learning platform that provides STEM education to secondary school students. It also encourages students to think outside the box and ...

However, the company is a champion of education and offers its program free of charge to schools that are unable to fund the program for their students. [AI teaching assistants](https://www.jumpstartmag.com/will-ai-replace-teachers-in-the-future/), [quantum computing](https://www.jumpstartmag.com/quantum-computing-has-a-cybersecurity-problem/) solutions and [motion-tracking technology](https://www.jumpstartmag.com/postura-a-gen-z-startup-looking-to-improve-your-posture/), to name a few. Research by the [International Journal of Educational Technology in Higher Education](https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7) found that gamification increases studentsโ€™ ability to remember information by [12.23%](https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0069-7). The STEM Unicorn program costs between US$3,199 and US$6,399 per 150 students, depending on the number of modules being taught. Students are required to apply the learnings of the program during the startup simulation. This way, they are better prepared to deal with the challenges of being an entrepreneur in the real world. The easiest way to understand STEM Unicorn is to think of it as an entrepreneur simulator game. Once the students complete the program, they receive a STEM certificate and those who show a great deal of promise are featured in STEM Unicornโ€™s blog. It believes that inculcating entrepreneurial skills in students can not only help them better adapt to change but also lead the tech industry as change makers. STEM Unicorn wants students to be prepared for this transition. STEM Unicorn is a gamified learning platform that provides STEM education to secondary school students. Then, you can take lectures on STEM subjects and entrepreneurship from real-life experts and meta-humans inside the game.

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Image courtesy of "Phys.Org"

Using deep sea biology data in the undergrad classroom (Phys.Org)

SUNY Geneseo's Assistant Professor Mackenzie Gerringer and 13 biology undergraduates and alums partnered with the National Oceanic and Atmospheric ...

"We need a broad and diverse community of researchers in the [DOI: 10.3389/fmars.2022.1033274](https://dx.doi.org/10.3389/fmars.2022.1033274). The collaborative nature of the work also helped students develop their teamwork, communication, and leadership skills. In training to be scientists, students develop skills in asking these scientific questions and employing the scientific method through research. [NOAA Ocean Exploration](https://oceanexplorer.noaa.gov/) have increased accessibility to the deep seas for scientists and the public through telepresence technology. These corals also contribute essential habitat to a wide diversity of other deep-sea species, including brittle stars, worms, crabs, barnacles, and fishes. Students who have the opportunity to learn science content and who can practice asking questions by engaging in original research benefit academically and experience increased feelings of belonging in the sciences. rs.2022.1033274/full](https://www.frontiersin.org/articles/10.3389/fmars.2022.1033274/full) "We hope this study will inspire others to use the incredible resources that NOAA Ocean Exploration and other telepresence-enabled programs offer. [Pacific Remote Islands Marine National Monument](https://www.fws.gov/national-monument/pacific-remote-islands-marine). The article shares lessons from SUNY Geneseo's Marine Biology course and presents a model for bringing deep-sea research into undergraduate classrooms. The project results were published this week in Frontiers in Marine Science.

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