Stray expertly embodies the abilities of its feline protagonist to create a captivating puzzle adventure in an engrossing post-apocalyptic world.
Alone in this neon-soaked city that's beneath a giant, unmoving dome, you quickly befriend a small drone that becomes a trusted companion throughout your adventure, and a vital translator for all the other sentient robots that inhabit the handful of regions you'll visit. These mostly occur in the first half of Stray's adventure, and usually involve having to circumvent groups of enemies that quickly jump and latch onto you in numbers to bring you down. Alone in this neon-soaked city that's beneath a giant, unmoving dome, you quickly befriend a small drone that becomes a trusted companion throughout your adventure, and a vital translator for all the other sentient robots that inhabit the handful of regions you'll visit. You can chain together these actions which makes platforming feel fast and fluid, providing a nice rush of momentum as you hold down the jump button and rotate the camera around to guide yourself along a string of leaps. Outside of the assistance from B-12, however, Stray fully embodies the abilities that being a cat would afford you in this situation. Stray, an adventure-puzzle game where you play as a cat, manages not only to delight in its presentation but also in the many ways it eschews common puzzle mechanics to focus on the abilities and limitations of its protagonist.
BlueTwelve's debut, which you may know as 'the Cat Game,' is a delightful if brief puzzle-platformer on PlayStation and PC.
You could reduce them to a series of menus and not lose much. Despite not featuring a single human, Stray’s city is one of the most human spaces I’ve ever traversed in a video game. For instance, in one of the game’s (many) bars, I found a sleeping Companion. I knew I needed this robot to wake up. Every building is replete with pipes, ledges, fire escapes, jutting A/C units, and other geometry that allows you to scale all the way to the rooftops, giving a true sense of verticality. Putting my Clever Cat Powers into overdrive, I went back to the bar, climbed into its rafters, and pushed a crate of bottles onto the sleeping Companion’s head. The linear levels, the stages where you’re running for your life from flesh-eating one-eyed rodents, punctuate stress-free segments where you can explore a neighborhood of the city. After the intro, you wake up in the doldrums of a cyberpunk city. (Later on, B12 gets a headlight that can incinerate any rodents who walk into its violet glow, though it’s tied to a cooldown.) This contrasting set of talents forms an inextricable bond between B12 and the cat. Instead, the city is populated by robots called Companions, who live in sequestered areas to hide away from a roving scourge of cyclops-eyed rodents who can, and will, consume any sentient life on sight. Those are some lines of dialogue from the purrtagonist (sorry) in Stray, a puzzle-platformer you may have colloquially referred to these past few years as The Cat Game. See, Stray isn’t just a game about a cat. Case in point: You, as the cat, can haphazardly waltz across a computer keyboard found in one of the game’s early chapters. The thrust of the game then becomes bracingly clear: You will do everything in your power to see him reunited with his friends.
You might be a cat in a world of robots, but in 'Stray', the firm focus is humanity's fragility–and it tells a story like nothing else.
The root cause of this are the Zurks: a parasitic threat which chew through flesh and metal alike, and one of few forms of organic life in Stray’s world. Each area is complemented by clever and occasionally haunting atmospheric sounds, while its diverse and often silly soundtrack always manages to capture the mood, emotion, and regular daftness of your one-cat plight. If anything, the missed opportunities for smaller side missions, collectibles, and memories in its handful of free-roaming areas made it clear there was still so much more to discover and learn. Many people may find that Stray’s puzzles offer little-to-no challenge, while its stealth sections are straightforward and very forgiving, but they’re nearly always inventive–even the simplest challenges feel satisfying to complete. Mixing with centuries-old humanoid robots, who mimicked their creators to seemingly pass the Turing Test in a much less disastrous way than in The Second Renaissance, you soon come to humanize and empathize with them. One of the biggest surprises about Stray is that it managed to get an Everyone 10+ rating. They’re the perfect cute companion–a slightly grittier take on Ratchet and Clank, right down to the robot backpack. After the first of Stray’s many trademark puzzles, you help B-12 take the form of a small, adorable drone. However, you’re still a cat, so you can (and will) take opportunities to annoy them. Despite being unique with its initial concept, it’s one of the simpler third-person platformers out there, and this proves to be its greatest strength. Once you get all the catting out of your system, what’ll be left to appreciate? Yet on the face of it, what’s not to love?
Annapurna Interactive et BlueTwelve Studio ont bien fait d'en révéler si peu sur l'intrigue du jeu, car l'histoire est bien plus complexe qu'un simple minou qui ...
Le jeu est si bon que j'aurais pris le double de gameplay. C'est tout le contraire, et ce n'est pas à cause du chat. La plupart du temps, j'ai hâte de voir la fin après quelques séances. J'ai terminé Stray un peu déçue, pas parce que le jeu est mauvais, mais parce qu'il est tellement bon qu'il est cruellement trop court. Vous aurez quelques petits casse-têtes à résoudre, mais Stray demeure un jeu d'exploration où l'on accomplit des quêtes en jasant avec le peuple. Ce sont l'histoire et les dialogues qui font briller le jeu. Stray, qui sort le 19 juillet et que j'ai pu tester, est une aventure incroyablement charmante où l'on incarne un chat à la troisième personne. Je ne vais pas trop en dire pour ne rien divulgâcher, mais c'est un peu lui, le cœur du jeu. Je ne m'attendais pas du tout à verser une larme durant mon essai, mais Stray cache de merveilleuses surprises sur l'amitié et l'entraide. J'ai craqué. B12 (un petit clin d'œil à BlueTwelve!) est un excellent accompagnateur. Parlant de jaser, votre chat ne peut que miauler. Mais, rapidement, l'univers des robots va se révéler à vous, et vous serez appelé à aider de nouveaux amis. Mais il va se passer quelque chose, et on va être séparé de notre gang.
Stray, from Annapurna Interactive, is a futuristic adventure game where players take on the role of a cat. It launches on July 19th for the PS4, PS5, ...
The first time the cat puts on its harness is one of the funniest moments I’ve experienced in a game. It’s a lot like watching a house cat methodically climb furniture and countertops to get to the top of a fridge. You move back and forth between these moments of action and adventure, and perhaps the most impressive thing about Stray is how it’s all paced. It felt more tedious than grueling, though these moments were rare, and the game has a very generous checkpoint system so that you are never forced to replay large sections. That said, there are a few action sequences, which, short as they can be, add a necessary dose of tension to the experience. Later on, the action shifts to stealth, as you have to completely avoid robots to infiltrate various places. In Stray, you play as a nameless cat that finds itself separated from its feline friends at the outset of the game and plunged into a subterranean world populated by robots instead of people. Outside of a brief section of the game, you don’t have a weapon, so all you can really do is run, jump, meow, and perform other context-sensitive actions like scratching a door or batting something off of a shelf. Stray’s story is relatively short — I finished the game in around seven hours — but it covers a lot in that runtime, with themes ranging from wealth inequality to environmental disaster, not to mention the all-too-important fate of the cat itself. Eventually you’re joined by a cute drone named B12, and the mysteries of the world start to pile up. You can pander to the robots by doing favors big and small — these can range from helping a robo-grandma knit a cozy poncho out of electrical cords or reuniting a father and son by traversing dangerous, zurk-filled sewers. That may sound like a small twist or even a gimmick, but in reality, the shift in perspective makes Stray feel refreshingly new.
We didn't realize such purrfect cat animations were even pawsible. Sorry. Sorry! (It's great, though)
Hello, and welcome to the “Do bad things happen to the cat in Stray?” sidebar! The answer to this question, without getting too deep into spoiler territory, is that they can—this is a video game with enemies and fail states, so you may see a cute kitty with the word “DEAD” printed over it in cyber-block letters if things go wrong. The latter, one of your most common actions, isn’t a free leaping situation, either, but a matter of finding the right place to point the cat toward and then hitting a button to execute the leap. (This is, as far as we know, the first ever video game to present every new carpet as a fresh opportunity for making biscuits.) Watching the cat (never named) move through the world Blue Twelve has created for it is often jaw-dropping, both in its technical execution, and its specificity. Which brings us to an issue that may be looming for some people who’ve been curious about Stray for years now, and which we’ll address in a sidebar here so as to quarantine spoilers. That being said, there is an objectively correct way to play Stray, the new puzzle platformer from developer Blue Twelve Studio and publisher Annapurna Interactive: With your own kitty cat curled up against you on the couch, as you navigate the game’s central character, a very capable orange tabby, through a cyberpunk dystopian world.
Stray ; Available on: PlayStation 5, PlayStation 4 and PC ; Developer: BlueTwelve Studio | Publisher: Annapurna Interactive ; Release: July 19, 2022 ; Under embargo ...
It wasn’t always clear why I could jump to one surface but not another either, and a lot of frustration could have been saved with some kind of mechanic to highlight the climbable ledges a la the Horizon series. The bulk of “Stray’s” narrative is told through memories and the bits and pieces of information you glean from your surroundings as you trek upward through the city’s levels. Minor complaints aside, “Stray” is an enrapturing experience, the kind of game that doesn’t leave your brain after the credits roll. You sneak around a stark, concrete facility that looks like it could have been plucked from any other stealth game, which is a particular shame given how memorable the other parts of the city are. You team up with a small drone, B-12, that connects to a harness and can hack terminals, translate the language of the city’s robotic inhabitants and unlock clues called “memories” to learn more about what the hell happened to this place. Playing as a cat makes this easy to convey without explicit explanation: A heart will appear on a robot’s face when you nuzzle up against its leg; an angry face flashes when you cause mischief; they trip if you dart between their legs. The residents of the city’s slum live in constant fear of Zurks, little chittering critters that eat everything in sight and will swarm you on sight. Your ability to move through the world like a cat informs much of “Stray’s” level design, which focuses heavily on verticality. “Stray” is a master class in environmental story telling and level design. You can claw at doors and furniture by alternating the L2 and R2 triggers, leaving behind scratch marks, or knock things off tables just because or jump on a stack of books to send it toppling over. The platforming is broken up by puzzle-solving sequences that call to mind “Half-Life 2” in how they seamlessly incorporate the environment into physics-based puzzles, forcing you to examine your surroundings in new ways to figure out the solution. Playing “Stray” felt like a surreal 4D experience at times: There’s a dedicated “meow” button, and my orange cat Cheeto, who lay beside me as I played, perked up whenever I hit it and the sound echoed through the PS5 controller (the cat will also meow randomly — again, just like a real cat).
Prenez des développeurs à l'imagination débridée, plongez un chat dans une cyberville oubliée peuplée de robots excentriques, et vous obtenez le jeu Stray, ...
Au final, Stray est une œuvre d’une inventivité remarquable, graphiquement de haut calibre et qui utilise parfaitement les capacités de la PS5. On y sent tout le plaisir qu’y ont mis ses artisans. Les décors de cette cybercité sont magnifiques, reproduits en 4K et utilisant à plein les ressources de la PS5. On passe des toits à des ruelles qu’on dirait sorties de villes médiévales, des égouts à des appartements où joue sans cesse une musique lounge hypnotique. Vous contrôlez un de ces félins, que vous suivez tout le long à la troisième personne et qui se balade paisiblement à la surface de la planète quand une chute le fait atterrir dans une ville abandonnée des humains. Comme tout bon chat, il est un as pour sauter d’un néon à un toit, se faufiler entre les barreaux d’un balcon ou sous une porte. Son ronronnement sera reproduit de façon ingénieuse par la manette, tout comme la texture de ce qu’il griffe est reflétée par les gâchettes, dont la résistance varie. Au détour d’une mission, il peut tomber sur un coussin ou un lit confortable et vous pouvez décider de lui octroyer une sieste.
Stray et son adorable chat roux sont disponibles dès ce 19 juillet sur PC, PS5 et PS4. C'est l'heure pour nous de guider un matou perdu dans les ruelles ...
Rajoutons à la beauté de l’image une flopée de cinématiques qui sont un vrai régal pour la rétine. Ajoutons à cela un récit joliment mené et une ambiance mystique drapée de belles mélodies synthétisées. Reste les énigmes souvent trop sommaires et la frustration de ne pas pouvoir sauter où bon nous semble qui empêchent le jeu d'atteindre son plein potentiel. Il y a de toute part un sens du détail indéniable et une réelle cohérence artistique à souligner. Qu’en est-il maintenant des mécaniques de jeu ? Globalement, il faudra mettre à rude épreuve l’agilité et la célérité de notre félin. Les niveaux sont jonchés de séquences de course-poursuite assez sympathiques contre les Zurks, des ennemis semblables à des tiques. On pense également à ces quelques minutes offensives contre les Zurks durant lesquelles il s’agit de les exterminer à coup de lumière violette ; un moment singulier mais pourtant un poil trop expéditif à notre goût. Enfin il n’y a que très peu de quêtes annexes au menu, généralement récompensées par un simple badge. Et puis comptez enfin sur une poignée de puzzles environnementaux basés sur des obstacles à débloquer. Évidemment, le protagoniste de Stray est un peu plus spécial que ses semblables, sans pour autant posséder de personnalité particulière à mettre en avant. Et puis bien sûr, il a la possibilité d'escalader tout un tas de gouttières qui drapent les murs de la cité. Maintenant notons que chaque bond vers une nouvelle plateforme est rigoureusement encadré. Rater un rebord n’est pas digne d’un chat selon BlueTwelve qui avait expliqué avoir “convenu d’un compromis où tous les sauts seront réussis". Si cela facilite le travail de perspective, la stratégie s’avère frustrante. L’atout premier du jeu réside indéniablement dans son héros, un petit félin roux dont l’apparence est directement inspirée de l'un des deux chats des cofondateurs de BlueTwelve. Le studio français a souvent expliqué qu’animer un quadrupède était l’un des plus gros défis du jeu, notamment parce que les subtilités comportementales de celui-ci sont incroyablement précises. Le travail d’animation est très bien mené, les mouvements de papatte sont gracieux et les réactions du chat sont souvent crédibles. Ajoutons aussi qu’il est très agréable à manier. Le duo va devoir trouver des solutions pour résoudre les énigmes posées par leur environnement et tenter de percer le mystère qui permettra au félin de retrouver le chemin de la maison. Stray et son adorable chat roux sont disponibles dès ce 19 juillet sur PC, PS5 et PS4. C’est l’heure pour nous de guider un matou perdu dans les ruelles inquiétantes d’une cyber-cité, sur les traces de sa maison. Néanmoins sur six courtes heures de jeu en ligne droite, le récit reste relativement académique et manque d’une certaine dose d’émotion à certains instants que l’on estime culminants.
Le premier jeu vidéo du studio montpelliérain Blue Twelve Studio, disponible mardi sur PC et PlayStation, nous fait explorer une ville cyberpunk à hauteur ...
Mais avec sa direction artistique maîtrisée, son excellente bande originale et son scénario qui lorgne aussi bien du côté de la science-fiction que de l’horreur, Stray est une réussite, pour peu qu’on le prenne pour ce qu’il est : une aventure narrative, qui constitue la toute première d’un studio indépendant, en partie composé d’artistes qui signent là leur premier jeu. Dans sa quête, notre chat de gouttière est secondé par un petit robot amnésique nommé B12, capable de traduire la langue des robots et de faire office d’inventaire. Les décors dans lesquels se déroule l’intrigue du jeu sont inspirés de la citadelle de Kowloon, à Hongkong, notamment connue pour avoir été le quartier le plus densément peuplé du monde avant sa démolition au début des années 1990.
A cat walks the wet, neon-lit streets of a walled cybercity in Stray Image: BlueTwelve Studio/Annapurna Interactive. Stray is a game about an adorable ...
Additionally, the cat does get injured at points during the story, which can be difficult to watch. If you can’t shake the enemies and escape, the cat will get overwhelmed by the beasts and collapse on the ground. To ease your anxieties, we’re going to answer two different questions: Can the cat in Stray die if you fail?
Stray est un jeu d'aventure à la troisième personne avec un fort accent mit sur la narration et l'immersion. Vous incarnez un chat, se retrouvant ...
En plus de ces actions, en tant que chat, vous pouvez aussi faire des trucs de chat : miauler pour réveiller un androïde faisant la sieste, sauter sur des meubles pour faire tomber des objets, pousser des objets dans le vide, vous frotter aux jambes… Le jeu ne souffre pas d'un quelconque souci de rythme, au contraire, mais nous aurions-nous aimé un peu de contenu en plus pour pouvoir nous perdre plus longtemps aux côtés de nos amis androïdes. Certains androïdes vous demanderont aussi d’aller chercher des items (partitions de musique, canettes, etc). Du contenu annexe basique mais qui sert d’excellente excuse pour passer plus de temps dans la ville. Le jeu privilégie la qualité à la quantité car ces moments sont au nombre de deux ou trois, mais ils débordent de vie et de détails. Les zones sont denses, la plupart des bâtiments sont ouverts et riche en personnalité. Les habitants mécaniques vaquent à leurs occupations mais vous pouvez, et devez même échanger avec eux. Les « couloirs » sont, comme leur nom l’indique, linéaires ; ils alternent des passages de plateformes et des moments dans lequel vous devez échapper aux ennemis du jeu, les Zurks et, plus tard, des drones de surveillance. Lorsque vous n’êtes pas dans les quartiers habités inondés de néons, vous vous retrouvez dans des endroits délabrés, sombres et envahis par la végétation. Le contraste entre ces deux types d’environnements renforce l’impression sinistrement étrange et captivante que Stray dégage.
Stray s'est fait attendre, mais il est enfin tout proche de sa sortie. Le titre, qu'on appelle aussi affectueusement « le jeu avec le chat », nous proposera ...
La version physique du jeu sera disponible le 20 septembre. Le titre possède aussi des collectibles à récupérer, ce qui augmenter quelque peu la durée de vie, sachant qu’il est possible de recommencer les chapitres individuellement pour chercher les objets qu’il vous manque. Stray s’est fait attendre, mais il est enfin tout proche de sa sortie.
The exciting new adventure game, which released on the 19th July 2022, sees you play as a cat with a backpack. The main objective is to roam surroundings, ...
Alternatively, you can play Stray if you're a subscriber to one of the new PlayStation Plus Extra or Premium tiers. Just make sure you cancel the subscription tied to your bank card and make the purchase with your PS Store credit. If you're not already a member, you can currently claim a free 7-day PlayStation Plus Extra/ Premium trial to play the game at no extra cost. If you haven't managed to get a PS5 console yet you can check our PS5 stock checker page. Stray looks like a lot of fun and something very different to other games. The main objective is to roam surroundings, defend against unforeseen threats and solve mysteries in a place inhabited by curious droids and dangerous creatures.
Feline adventure Stray is filled to the brim with fun puzzles to solve, and you'll encounter no shortage of them upon first arriving in the Slums.
Inside, you'll find Sheet Music 8/8, which you can give to the nearby musician to hear him play a catchy tune before being on your meowy way. Step 2: Head up the stairs once you're in the house and find Elliot sitting at a computer. Heading into the alleyways, and look for the door with the black-and-white blueprints hanging on it.
Your ultimate Stray resource - Stray is a narrative adventure for PS5 and PS4 in which you play as a cute little cat. Deve...
Here, you can see any items you're holding, as well as any B-12 Memories. It's worth having a look around, because you can inspect objects to see them in a 3D view, but most importantly, any Memories in the area will show you a glitchy clue as to their whereabouts. You can't just jump around willy-nilly in Stray. If you want to jump somewhere, you'll first need to approach the edge, wait for the X button prompt to appear above your desired landing spot, and then jump. In this part of our Stray guide, we have pages telling you where to find All Collectibles throughout the game. In this section of our Stray guide, we have a breakdown of All Chapters in the game. If you're looking for help while playing Stray, this is the place to be. In this Stray guide, we will be exploring everything the game has to offer.
Looking for where and who to take the tracker to in Stray? Here is who you have to tacke the device to and what they are able to do with it.
Below you can find the exact person you need to talk to, the extra quest related to the tracker and directions on how to get to the building in question. But where and who do you take the tracker to in Stray? You can find out how to get the blanket here.
Complete walkthrough for The Flat in Stray - The Flat is the third chapter in Stray, where you'll meet your companion, B-1...
Carry on to the right and jump across the railings and ledges until you reach another bucket zipline. After the game teaches you how to access the inventory, head out into the main part of the flat and to the left, then unlock the door. The first is on the desk in the middle of the room. Use B-12's flashlight to illuminate the next room. Press Triangle to pick up the drone, walk back to the other room, and insert it in the station. The chapter starts when you arrive in the titular apartment.
In "Stray," the game for PlayStation 5, PS4 and PC, there are tons of catty things players can do. Some have in-game functions, most don't, but all are ...
If you poke your nose around too much, you’ll suffer the consequences, like getting your head stuck in a bag. For an added touch of realism, the PS5 DualSense controller’s adaptive triggers, which adjust the tension of the rear buttons in response to gameplay, are harder to press down during these sequences. First and most importantly: There’s a dedicated button (circle on the PlayStation controller) to “meow,” which you can mash to your heart’s content.
Stray, the new game from BlueTwelve Studio that puts you into the paws of a cat, introduces a beautiful sci-fi world. But it's all grounded by the fact that ...
Those are just 10 of the fun ways Stray lets you be a totally normal cat in a totally new world. Well, they certainly seem to react to a cat rubbing against their legs, and some of them certainly seem to love it, if the hearts on their monitor-faces are any indication. Thankfully, BlueTwelve has placed a few distractions around its world to allow you to do just that. Sometimes you need a break from exploration, piano playing, and clawing up the furniture, right? It's ok to paws when you come across a carpet, wall, or couch that needs scratching on your adventure. But it's all grounded by the fact that, as a cat, you can do some pretty normal cat things while playing Stray.
Electric cable; Poncho; Tracker. In this Stray guide, we'll be looking at how to get Elliot's poncho. Turns out, even robots feel the cold ...
Head back to Azooz to get the electric cable and give it to granny, who'll knit you a sweet poncho. To start this quest, you'll need to speak to Granny, who'll tell you that she'll knit you a lovely poncho if you can get her some electric cable. In this Stray guide, we'll be looking at how to get Elliot's poncho.
To open Seamus' secret room in Stray, you have to find a four-digit code. We've put together a guide which will show you exactly where it is.
To the right of the table where the keypad is, you’ll find a couple more frames that can be knocked off the wall. Once you enter the room, play around with the picture frames directly in front of you on a table. In Stray, in order to get to the transistor fixed, you need to get into Seamus’ secret room.
Stray Memories locations · Inside The Wall - no memories · Dead City - no memories · The Flat - 1 memory · The Slums - 7 memories · Rooftops - 3 memories · The Slums ...
Get past these to find a pipe you can climb into on the left, and at the other end you can scan the sewer system. You can also talk to Elliot while you're here to complete a stage in the process to unlock the Stray safe code. You can also start your search for the Stray Notebooks here, if you haven't done so already, by talking to Momo. If you picked up a fourth can of energy drink, you can also purchase the Stray Sheet Music Azooz is selling. We've taken the legwork out of this search, with the full lowdown on all of the Stray Memories locations. Also, in Chapter 6 you revisit the same area of The Slums that Chapter 4 is set in, so those memories can be found during either level.
Complete walkthrough for The Slums in Stray - The Slums is the fourth chapter in Stray, taking place after you beat The Fl...
Topple these to reveal the safe. You'll receive the keys to a safe. Jump to the balcony and go through the small gap into a library. Jump through the window. Use the bucket to get down, then turn right and get across the rooftops. To get there, walk back along the pipe to the rooftops you were on earlier. Up here, take a left and use the air conditioning unit to get up to a balcony. Talk to Momo and show him the postcard. On the rooftop, take the power unit out to stop the fan from spinning. From Guardian, turn back around and you'll see a dumpster near a sign for Super Spirit. Use this to climb up and to the left and you'll get on the roof. If you're looking for collectibles in The Slums, see our guide: Stray: All Collectibles Locations. First, show Guardian the postcard in your inventory.
Stray isn't on Xbox or Game Pass yet but there's a chance it will as it's listed at 'console exclusive for a limited time'.
As for the Stray Xbox Game Pass release, that's a little harder to predict. That suggests it's only a timed thing and will eventually be a Xbox release as long as you don't might the wait. In our Stray review we called it a "phenomenal, if compact, feline adventure" and awarded it 4.5 out of 5.
Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. For example, in The Slums, the game takes on ...
The best way to engage in combat is to use your cat-like grace to outmanoeuvre the enemy and blast them in a hit-and-run kind of way. If you don’t know where to go, B-12 will give you a hint. If you ever get lost, or you are unsure what to do, you (nearly) always have access to your partner in crime, B-12. This charming little drone will be your connection to the world. Stray has some phenomenal level design, and a map is not needed to get around. The game doesn’t have a map, because it has been designed to not need one. Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. In these areas, you have a lot of space to mess around in, and the game is not afraid to hide all kinds of things. Earlier we mentioned you will spend a lot of time running away from enemies - and this is true - however, there is a section where you can fight back. For example, in The Slums, the game takes on more of a classic adventure style of play. Not only do you have nine lives, but you also get the power of unlimited meows and a free pass to accidentally knock things off shelves. Despite all of these scripted jumps and whatnot, Stray has a lot of freedom hidden in its world. In fact, Stray is excellent at delivering a meaningful experience, whilst also maintaining a fair challenge in all of its Chapters. We are here to ease that entry even further.
Early on in Stray you'll come across a safe in The Slums. On the safe you'll find a clue to help you find its “mysterious password,” but none of the robot ...
Grab this treasure and take it over to Morusque to continue his quest. Face away from the Guardian and walk straight until you see a neon red sign, which adorns the entrance of the local watering hole. After you talk to the Guardian and they deem you safe, turn left.
You probably already know that humans like Stray, informally known as “the cat game,” very much. The more pressing matter is this: How do cats feel about it ...
It’s unclear yet if this week’s buzz is a flash in the pan among the plugged-in social media set—seeing as “cat gets lost in cyberpunk city” is scientifically calibrated catnip for the Extremely Online—or if it’s indicative of a potential jump to a broader audience. (Refer to the pic at the top of this post.) Stray’s ultimate reach remains a variable. Others, unaware of their limitations, try to scale the wall a TV is mounted on.
Many players opt to avoid animal violence in video games. The latest example of this is 'Stray,' a game in which you play as a cuddly cat.
It’s heartwarming that so many players are concerned about the fates of our furry little friends in video games. In fact, ahead of the publication of Inverse’s review, I received a message from someone asking about whether the cat dies at the end of the game. Now, with the launch of Stray, players are curious about the same thing, as illustrated in a recent Fanbyte article.
Everything you need to know to find every hidden barter item in Stray. Stray - collage of barterman and super detergent poster ...
Return to the main plaza, and face the bulk of the Slums. You will see several paths you can take. Take the right path and follow it to the front of the store. To find the Super Detergent, go to the store with the Super Detergent poster from earlier. Once you enter the Slums and have spoken to the Guardian, simply head right and down the stairs. There are a total of four viable Energy Drink Cans in the Slums, and they are all found in working vending machines. When you first get to the Slums in Stray, you have a fairly large area to explore.
Note: For this chapter, there is the Pacifist Trophy, awarded for not using the Defluxor weapon to kill any Zurks. For more info, see our guide: Stray Trophy ...
Descend the stairs and use a series of pipes to get down to the lower floor. Once the door is open, proceed into the next horrifying room and watch the cutscene. Climb the barrels to a higher platform to cross over to the left-hand side of the room. Hop off to the right and through the gate. He'll open it just enough for you to get through using the floating barrels in the water. When you're ready, hop on and the chapter will begin.
The location of Doc's notebook in Stray is perhaps the hardest to find, so we've put together a guide that shows you exactly how to find it.
In one of the corners of the city, there’s a face that sits next to a small gap in a wall. Look down the rows in the shops until you find the books categorised by the letters ‘K, L, M, and N.’ Stacked up in the centre is a ton of books. Most are lying right in front of you, however, one is a bit trickier to find.
Stray is a joy to play on the PlayStation 5 controller. The haptic feedback makes being a cat immersive thanks to a mix of rumble types, adaptive triggers, ...
So much of the game succeeds thanks to its faithful renditions of feline movement and behavior — the catting of it all, you might say. The haptic feedback’s varying intensities, as you get up to cat antics, read as practically invisible and delightfully immersive. The adaptive triggers come into play when you scratch surfaces like mossy poles, sofa arms, and rugs (is the latter actually “doing biscuits”? I’ll count it). To scratch, I alternate the left and right triggers, which take a satisfying amount of pressure to push down, before yielding with a little controller rumble as the cat peels away from the surface with his claws.