The Monday letters page prepares to take out a mortgage on the new Elden Ring strategy guides, as one reader hopes for Gears Tactics 2.
I like the Gears franchise but wouldn’t say I love it, so didn’t know how much I’d enjoy Tactics but for me it’s the best game in the franchise. The Last Of Us Part 1 is a remake, that’s been rebuilt from the ground up – unlike Uncharted, which was a straightforward remaster. So I gave Gears Tactics a go and it was my favourite game of 2020. Plus, after a year the remake for The Last of Us Part 1 will be on sale on PSN, so it’s all good. GC: If you can name two good reasons to be against it that means you do understand the complaints? Like GC said, all the new stuff was good – like the ships and the exploration – but it almost made the game feel like a mod of Fallout, reskinning the stuff that already exists and then bolting the new stuff onto it. Even if you look at the price, no one is forced to buy it and everyone can happily play the PlayStation 4 version. I’ve got the 825GB SSD in my PlayStation 5 and by the end of the year I can have about two different games before it says memory full because of Call Of Duty updates. I hear commentators say that the game looks fine remastered on PlayStation 4, then by that conclusion the remake should not offend anyone. I didn’t think much of Redfall though and have no interest in racing games, so the number of Microsoft exclusives that interested me was fairly limited. Maybe the combat is good but it looked super generic, the way they showed it, and so did all the stuff with upgrading the skills and weapons. I think Microsoft put on a pretty good show on Sunday, considering they didn’t really have that much to talk about.
Bethesda a partagé la première vidéo de gameplay de Starfield, son prochain jeu en monde ouvert de la même trempe que Skyrim. Le studio a aussi annoncé que ...
Bethesda a profité de l’évènement pour révéler la première vidéo de gameplay du RPG spatial. Il en ira de même pour les vaisseaux spatiaux. L’un des jeux les plus attendus de 2023 promet aux joueurs un monde ouvert gigantesque dans les étoiles. Le jeu de la même trempe que Skyrim est le premier nouvel univers de Bethesda en 25 ans. Le joueur tombe ensuite sur un laboratoire de recherche occupé par des pirates qui sont cette fois-ci particulièrement hostiles. À l’occasion du Xbox & Bethesda Games Showcase 2022, on vient d’apprendre que Starfield proposera plus de 1000 planètes à explorer réparties dans 100 systèmes différents. Les joueurs auront de quoi faire. Le studio qualifie lui-même son RPG spatial de « Skyrim dans l’espace ».
Bethesda Softworks, the game developer behind the Elder Scrolls Series and Fallout 4, has released the first-ever gameplay video for the company's new ...
Officially, Starfield is currently slated to be released at some point in 2023, with the game being delayed a year to give the developers enough time to deliver on the promises made by the game’s marketing. However, where No Man’s Sky is focused on procedurally generated space exploration, Starfield looks to be more in line with dungeon crawling, character-driven stories, weapon crafting, and realistic escapist immersion. In Starfield, Bethesda has taken what they have learned from all their previous titles, like Skyrim and the modern Fallout games, to build the company’s most ambitious game yet.
Sunday's Xbox showcase was light on news, but showed plenty of games due out in the next year – culminating in Bethesda's long-awaited space RPG Starfield.
But in the absence of any news about Fable, a new Elder Scrolls or other rumoured appearances, the star of the show was definitely Bethesda’s big new sci-fi franchise. Forza Horizon 5 is getting Hot Wheels-based new content on 19 July, and a 40th Anniversary edition of Flight Simulator will add helicopters and gliders as well as other aircraft. Starfield will also feature space exploration and space dogfighting, with players able to fully customise their craft with new weapons and shields, as well as recruiting their own crews.
Is Starfield on PS5 or PS4? Xbox and Bethesda are clear: no.
The opportunity is obviously long gone at this point, so if you want to play Starfield, Xbox and PC are your only options now. Todd Howard even talked about how limiting the platform would make a better game, stating, "you don’t ever want to leave people out, right? Minecraft didn't stop existing on anything when Mojang got bought by Microsoft. It's not a 'sorry you're never going to get to play anything on PlayStation again'". Many took that to suggest that Starfield might still have a chance on PlayStation. However Xbox marketing general manager Aaron Greenberg quickly shut that talk right down, stating that "Starfield will be launching exclusively on Xbox Series X
Une nouvelle étoile dans la constellation vidéoludique. Et pas des moindres. Hier soir, à l'occasion de la Xbox & Bethesda Games Showcase, de nouvelles ...
Car oui, il sera aussi possible de crafter son propre vaisseau spatial : chaque élément qui constitue sa carlingue est personnalisable, jusqu’à la couleur que l’on veut donner à chaque surface. Le jeu permet en effet de construire sa propre base spatiale, et même d’engager d’autres personnages pour s’en occuper. Une nouvelle étoile dans la constellation vidéoludique. Et pas des moindres.
La conférence Xbox/Bethesda 2022 s'est conclue par environ 15 minutes de gameplay pour Starfield, le prochain FPS/RPG de Bethesda.
La conférence Xbox/Bethesda 2022 s’est conclue par environ 15 minutes de gameplay pour Starfield, le prochain FPS/RPG de Bethesda. C’est la première fois que l’on voit tourner le jeu : on découvre ainsi l’univers futuriste dit « NASApunk » (sic), les combats contre des IA idiotes, une ville remplie de PNJ avec lesquels discuter… Par ailleurs, Todd Howard, Game Director habitué à raconter des énormités lors de ses présentations, précise à la fin de la vidéo : « Vous pouvez atterrir et explorer n’importe où sur la planète. Et pas seulement sur cette planète, mais sur toutes les planètes du système (…) Et pas seulement ce système, mais plus d’une centaine de systèmes. Plus de 1000 planètes toutes ouvertes à l’exploration. » Ah ! Voilà ! C’est ça qu’on veut ! Ça c’est le genre de promesses qu’on adore ici, à NoFrag. Merci Todd. On y apprend également que le titre contiendra des mécaniques assez poussées de construction de bases et de personnalisation de vaisseaux, lesquels seront d’ailleurs pilotables.
La présentation Xbox-Bethesda s'est conclue sur du gameplay du très attendu Starfield, le prochain RPG d'aventure de Todd Howard, et ça promet.
Comme nous l’a dit Todd Howard, il y aura au moins 100 systèmes à explorer et 1000 planètes sur lesquelles atterrir. Ce n’est pas tout, Howard a aussi fièrement présenté les créatures qu’on rencontrera et la variété des paysages sur les planètes. Toutefois, la conclusion de la présentation de Starfield s’est terminée en beauté, en présentant le système de création de personnages détaillé ainsi que la personnalisation approfondie du vaisseau spatial. Dimanche après-midi, la présentation Xbox-Bethesda de 95 minutes s’est conclue sur du gameplay du très attendu jeu Starfield, le prochain RPG d’aventure de Todd Howard, et ça promet.
Yesterday, Xbox and Bethesda showed off actual Starfield gameplay for the first time, along with fresh information about how much larger the game was in ...
That’s fine, but that’s different from the potential Starfield offers with its large, but ultimately limited collection of planets and systems. Yes, it’s true that if you, a solo player, tries to explore every inch of all 1,000 planets to find something hidden and cool, you will probably die of old age before getting through a quarter of them. What this means is that yes, there will be vast regions of these planets that are autopopulated by No Man’s Sky-like mining outcroppings or wildlife, or in Starfield’s case, maybe randomized pirate outposts and things like that, who knows.
Last week Starfield could have been anything. But after last night's Xbox & Bethesda showcase, it became clear that Starfield is very much a Bethesda game—a ...
Starfield may be missing the absolute scale of a No Man's Sky or Elite, but the idea of nipping around in ugly, utilitarian starships (fully crewed and customizable) and setting up shop on a barren desert world is by far the thing that turned me all the way around. Starfield is still going to be a blockbuster tentpole RPG where choices don't really matter and your gun upgrades with a .5% crit perk. No Man's Sky is often gorgeous, but there are a whole load of stinkers in a universe of 18 quintillion planets. Hell yeah, I sure hope there isn't! I hope we get a thousand Mass Effect 1 Mako sandbox planets with nothing to do but vibe on. As soon as the world becomes a known quantity, my interest drops off fast as I'm left with only half-baked combat encounters and serviceable-at-best stories. The basic argument is that Starfield would be more interesting with 10 hand-crafted planets than 1,000 presumably proc-genned worlds.
Starfield's promise of 1000 planets suggests the game will have a lot of breadth, but no depth.
You hear of one player finding a certain NPC, or completing a particular quest in a specific way, and then you want to recreate that in your own game. If you think 1,000 planets is too much, the solution is to trim some down to make the others dense, not to have humans create the skeleton and then build an extremely expensive process to throw meat on the bone - different chunks of meat for each player, wowee! 1,000 planets is just far too many, and while I know they will be procedurally generated to an extent, that only addresses the technical challenges of making so many planets, not the tiresome act of playing the game. Starfield is the first fruit of this new tactic, and it looks exactly how I would expect Xbox's first show of strength to look: way too expensive, far too big, and incredibly generic in an attempt to appeal to the widest possible audience. While it currently seems to be winning over hearts and minds with the breadth and depth of Game Pass, Xbox has always relied on its heavy-hitters (most famously Halo) in order to keep it in the game. Valiant challengers, becoming more than the sum of their parts, staying afloat with a lot of good offerings but only mounting a serious challenge when one of the few greats in their roster comes out to play.
Get a headstart on creating your spacefarer by checking out our list of all the Starfield traits revealed so far, from alien DNA to managing a space ...
(Can’t be combined with any other faction allegiance trait.) (Can’t be combined with Extrovert.) Have you recently flown the nest, or are you an orphan settled on a distant moon? It also provided us with an early indicator of how Starfield’s traits can be combined (or not, in some cases), and the ways in which selecting them can impact gameplay. But 10% of all the money you earn is deducted automatically and sent to them. Alongside your character’s background and skills, Starfield traits offer a range of unique advantages and disadvantages, depending on which ones you pick.
Bethesda Game Studios has confirmed that Starfield won't contain a controversial feature that was seen in Fallout 4. Back when the latest mainline Fallout ...
In a recent statement on social media, Bethesda Game Studios made clear that dialogue sequences in Starfield take place entirely from the first-person perspective. Even though Starfield is Bethesda's first major "next-gen" game, this change is one feels a bit odd since it's doing away with a prominent new addition that came to Fallout 4. Bethesda Game Studios has confirmed that Starfield won't contain a controversial feature that was seen in Fallout 4.
During the 2022 Xbox and Bethesda Showcase, Bethesda's Todd Howard finally revealed a substantial amount of new Starfield gameplay footage.
There are so many questions about this game that still need to be answered and so many valid concerns that still need to be addressed. That’s the thing about Starfield. I love what No Man’s Sky has become, but there are times when it still feels like a playable concept for another kind of game. Actually, if No Man’s Sky has been missing anything over the years it’s exactly what a BGS RPG typically offers: an epic narrative-driven RPG experience with tons of scripted content and gameplay-driven discoveries. First off, it’s been a long time since we’ve gotten a proper Bethesda RPG, and there aren’t exactly a lot of studios out there who have been willing and able to fill that void. In reality, fans know that means the game will likely feature a ton of bugs, uneven writing, and “spongey” combat. We still don’t know the game’s new release date (it’s coming to Xbox Series X/S, PC, and Game Pass in 2023), but our first real look at Starfield‘s gameplay at least answered a lot of questions about what kind of game it really is.
Bethesda a diffusé une longue vidéo de gameplay de Starfield, son futur RPG spatial. Et on a du mal à comprendre l'engouement qui l'entoure.
On a du mal à imaginer les développeurs avoir suffisamment d’inspiration pour créer autant de planètes sans tomber dans la redite ou le factice. On n’a rien de vu de tout cela dans les 15 minutes de gameplay. On espère que Bethesda a volontairement baissé le rythme des combats pour les besoins de la bande-annonce. Les 15 minutes de gameplay permettent de se faire un premier avis sur les graphismes de Starfield, un immense monde ouvert composé de plusieurs galaxies à explorer. Il devait incarner le renouveau du MMORPG. Il s’est transformé en véritable fiasco, matérialisé par des grosses erreurs de design. Il fait partie des productions taillées pour attirer les joueuses et les joueurs vers l’écosystème Xbox. Il doit être une exclusivité qui empile les arguments susceptibles de faire acheter une console.
Bethesda promising over 1000 worlds in its sci-fi RPG sounds like quantity over quality.
The size will either help Starfield feel like a generation-defining open-world RPG the way Skyrim was a decade ago, or a game that again demonstrates the folly of going big and adding more just because you can. “If you can recruit people from the 1,000 worlds, how many of those people are going to have fleshed-out stories? More often than not, the excess content feels like filler, or invites developers to crunch to get a game out the door, and sometimes both. And yet Starfield seems to be flirting with all of the same potential disappointments. Instead of mountains in the distance being climbable, this time it’s entire planets throughout the galaxy being visitable. Yet Howard decided to return to it while showing off the first gameplay for Starfield, Skyrim’s much-anticipated sci-fi successor, which has invited unkind comparisons to the disastrous 2016 launch of mega-sized space game No Man’s Sky.
While we've seen multiple in-engine shots, we've never seem what the moment-to-moment experience of playing Starfield will be, until today's Xbox-Bethesda ...
The gameplay then showcased some of the shooter combat, with the player fighting off a group of pirates and swapping between first- and third-person gameplay. After opening on a gorgeous moon landscape, we looked at exploration of the world, including examining local creatures, mining for resources and invading a hostile base. Head of Xbox Phil Spencer promised the company would do better after the delay.
Following a delay to 2023, we finally get a real good look at the Skyrim dev's first new RPG series in 25 years.
There are now new rumors thanks to a Game Pass signup page spotted on Reddit suggesting “the first half” could mean “early 2023.” Whether these rumors hold any water remains to be seen, but according to GamesRadar, director Todd Howard said during a media briefing ahead of zombie E3 that the team is “putting the finishing touches on Starfield.” Set beyond the Solar System, you play as a customizable character who’s a member of a space-exploring organization called Constellation. The game can be played in either first- or third-person, similar to other Bethesda games including The Elder Scrolls Online and Fallout 76. After some preamble, Xbox boss Phil Spencer introduced a short Starfield sizzle reel before director Todd Howard took to the stage to show off the game in action.
The very first Starfield gameplay trailer is here, courtesy of today's Xbox/Bethesda showcase. Earlier today at the Xbox and Bethesda Games Showcase, ...
The date would've marked the second Bethesda RPG to launch on the day, after Skyrim originally launched on November 11 all the way back in 2011. Of course, this all follows hot on the heels of Starfield being delayed out of its original release date of November 11 later this year. Earlier today at the Xbox and Bethesda Games Showcase, the latter developer finally pulled back the curtain on the new RPG. The gameplay reveal for Starfield showed off space pirates, the mysterious moon of Kreet in May 2333, and what looks a lot like No Man's Sky's scanner.
Starfield is, naturally, set in space where players will take on the role of a last group of explorers. Described as “Skyrim in space,” by game director Todd ...
You can land and explore freely on all the planets in the system of Starfield, and Bethesda says there are more than 1,000 planets all open for players to explore. You can also build your own space ships, choose your crew members, and completely customize the look and layout of the ship. You can build your own outpost for resource generation across the planets, and you can hire characters you meet to keep them up and running. You meet them in the capital city of New Atlantis, where you’ll discover that this group of explorers is hunting for artifacts across the systems of Starfield. What are these artifacts being used for? You’ll pick three traits to customize for your character and the skill system will include unlocks and separate ranks. Powered by Bethesda’s new Creation Engine 2, the first Starfield gameplay shows a player freely roaming around in both first- and third-person views, collecting resources, and disturbing creatures that are also foraging on Starfield’s many planets.
Starfield dropped its most comprehensive trailer yet during the Xbox & Bethesda Games Showcase on Sunday. It includes a look at combat, character generation ...
“These decisions are hard on teams making the games & our fans,” Spencer wrote on social media at the time. The lengthy trailer, shown during a joint presentation with other Xbox Game Studios projects, and timed to coincide with the Summer Games Fest, also established the game’s storyline. In a presentation livestreamed on Sunday, game director Todd Howard lifted the cover off the highly anticipated game to reveal flyable, customizable starships as well as 100 star systems and more than 1,000 different worlds to explore.
Publisher Bethesda Softworks and developer Bethesdsa Game Studios have released the 15-minute gameplay reveal for open-world space action RPG Starfield.
Watch the footage below. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people.
Starfield received a new gameplay trailer today, and some fans have started comparing it to No Man's Sky and Skyrim. Following Starfield and Bethesda boss ...
This isn’t necessarily a bad thing though, as also revealed via a Twitter search was that some people are happy to see Starfield giving off glimmers of the two other action-adventure games. Finally, we also found out that Starfield lets you build and fly your own spaceships, which are also customizable. A number of Twitter users began sharing the phase as an obvious nod to how the latest Starfield trailer gives off major No Man’s Sky and Skyrim vibes.
Bethesda a profité du Xbox & Bethesda Games Showcase 2022 pour dévoiler 15 minutes de gameplay de Starfield.
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Starfield, le clou du spectacle de cette conférence Xbox Bethesda Showcase était bien entendu présent. On pensera ce qu'on veut du gameplay dévoilé, ...
Avec tout ça, on comprend que le jeu soit reporté à 2023, et on est presque content que ce soit le cas afin d’éviter les bugs qu’un tel jeu peut avoir. L’univers de Starfield semble en tout cas immense avec des planètes qui s’étendent à perte de vue, et surtout une galaxie de plus de 1 000 planètes que l’on pourra explorer. la liste est assez fournie pour que vous trouviez votre voie.
Comme promis, Xbox et Bethesda ont dévoilé les premières images de gameplay de Starfield, son prochain RPG spatial. Autant dire qu'il valait le coup ...
Vous pourrez lui choisir un passé, ainsi que des traits de caractères, tandis que de nombreux arbres de compétences seront à disposition pour façonner votre expérience comme vous l'entendez. Les armes pourront aussi être modifiées à volonté, tandis qu'il sera possible de construire des avant-postes sur des planètes reculées. Notez que le jeu permettra de switcher à volonté entre vue à la 1re et 3e personne. Tout d'abord, l'éditeur a montré quelques phases d'exploration et de combat sur une lune minière abandonnée. L'occasion pour les joueurs de découvrir les incroyables effets de lumières du titre, ainsi que la faune hostile à laquelle devra se frotter le joueur.
A lire sur millenium : Vous l'attendiez très certainement, voilà que Todd Howard a enfin présenté du gameplay complet pour Starfield, le jeu d'exploration ...
Bethesda mise gros avec Starfield, puisqu'il s'agit du projet le plus massif qu'ils n'aient jamais développé. Il s'agit également d'un baptême du feu pour leur nouveau moteur, qui était resté inchangé depuis un certain Oblivion. Le RPG "NASA-punk" va enfin avoir la lourde tâche d'étancher la soif d'aventures des rôlistes toujours fidèles au poste à chaque production Bethesda Games. The Elder Scrolls VI existe, on le sait, toutefois nous sommes encore très, très loin de le voir tourner comme Starfield ce soir. Le trailer de gameplay se termine sur une course poursuite dans l'espace, en vol, mais surtout sur l'immensité des planètes explorables dans tout le système. Plus de 1000 planètes sont disponibles à l'exploration. Faune, flore ou encore créatures hostiles, comme dans n'importe quel jeu de survie spatial à la No Man Sky, il faut alors récolter des informations sur tout ce qui vous entoure.
At long last, Bethesda have given a look at their upcoming space RPG in action. It does look a lot like Fallout 4 with spaceships.
Many more big game showcases and streams are still to come this summer, so make sure you stay up to date with our summer games stream schedule. Put me in the funfair dunk tank and hurl your opinions at the target. It kills me that after years of anticipation, the big Starfield reveal open with the most bleak and boring planet then gets straight into gathering resources.
Comme prévu, Starfield était la star du showcase Xbox & Bethesda et nous a dévoilé de longues images de gameplay. Attendu comme le Messie lors de ce nouveau ...
Au programme des images : du loot d'équipement et de ressources et pas mal de personnalisation : le joueur peut choisir entre trois compétences de départ et dispose d'un arbre à faire évoluer. Fait notable : plus de 1000 planètes sont disponibles à l'exploration. Parmi les lieux à visiter, comptez sur la grande ville de New Atlantis, une cité moderne et particulièrement vivante. En septembre 2020, Microsoft lâche une véritable bombe : la firme dirigée par Satya Nadella va racheter ZeniMax Media pour la somme de 7,5 milliards de dollars. Attendu comme le Messie lors de ce nouveau showcase Xbox, Starfield a dégainé une longue vidéo de gameplay en fin de cérémonie. Un clou du spectacle qui a scotché pas mal de joueurs en attente pour sa densité. À l'ouverture, notre protagoniste marche sur une lune quelque peu déserte avant d'évoluer sur de nouveaux environnements souvent hostiles à inspecter.
Xbox crée la surprise générale avec un trailer de gameplay étendu pour son prochain jeu Starfield.
Jusqu’ici, on ne savait que très peu de choses sur le contenu du jeu, mais on sait maintenant à quoi nous attendre. Alors que le titre est attendu pour la fin d’année 2022, Bethesda a tenu à montrer des séquences de gameplay inédites de son jeu. Des montagnes, aux plaines verdoyantes, en passant par les déserts arides, tout y est pour nous immerger dans un futur aussi beau que dystopique.
Todd Howard, head of Bethesda Game Studios, showed off some new scenes from Starfield, the highly anticipated game coming for Xbox.
Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. “It’s hard for us to express how excited all of us at Bethesda to be with you today,” Howard said. The company made the announcement at its Xbox and Bethesda Game Showcase today. In this next generation role-playing game set amongst the stars, create any character you want and explore with freedom as you embark on an epic journey to answer humanity’s greatest mystery. The astronaut shoots one enemy, setting them on fire and then blasting them into the sky.
Starfield is the biggest Bethesda RPG yet, but is there enough room in the game for any multiplayer?
One of the best things about Bethesda RPGs is that they allow you to lose yourself in a world free of player-generated distractions, and it certainly seems like that’s what Starfield will try to offer when the game is released sometime next year. Finally, since Starfield is coming to PC, there is a very good chance that someone will inevitably create some kind of multiplayer mod for it. Of course, hearing that the game is that large made quite a few people wonder if Starfield will actually let you explore that massive universe with friends via some kind of multiplayer or co-op mode.
A lot of eager gamers got their wish as long-awaited space RPG Starfield finally showed off some gameplay footage today at the Xbox and Bethesda Showcase.
Fallout in space has some appeal, and a while ago I wrote that I'm glad it's coming out before The Elder Scrolls 6. We didn't get any sort of feel for characters you meet—I would have loved to see a single, unbroken conversation with an NPC instead of the combat segments—or what the planets will have to keep us occupied beyond gathering resources and shooting alien critters. And as Fallout 4 and Fallout 76 have settlements, you'll be able to build multiple outposts on different planets in Starfield, hire NPCs to work there, and use your outposts to generate resources. There's a silly-yet-futuristic version of Bethesda's lockpicking game as the player opens a weapon case to retrieve a gun, and while it's not shown in the trailer there are lots of tables, desks, cabinets, and boxes in the lab, so I imagine Fallout's junk-gathering system will play a role. Scanning a ship brings up a radio transmission from Vasco (who I assume is still minding your ship) informing you of the ship-owner's faction: in this case, pirates. There's also some scanning and mining for iron with a laser, again, reminiscent of No Man's Sky (though plenty of futuristic survival games do this too).
I fell for this pitch once. It was 2005, and the game was Spore—SimCity creator Will Wright's ambitious recreation of life from microscopic organism up to ...
For a game about the breathtaking majesty of space exploration, Starfield has so far shown little that actually stirs the imagination. The worst is discovering that the answer, 99% of the time, is "another boring rock." "Spore promised us the Moon, and several years later, returned with some big boring rock," Rick Lane wrote in a retrospective a few years ago. It was 2005, and the game was Spore—SimCity creator Will Wright's ambitious recreation of life from microscopic organism up to the level of galactic traveler. And I guess in a sense it was: 17 years later, Bethesda's next big RPG is making the same mistake Spore did, hyping up mind-blowing scale as an awesome feature. I watched this entire 35-minute presentation (opens in new tab) enraptured, completely bowled over and convinced that Spore was the future of videogames.